

- #Mercenaries 2 pc cant select where ewan will fly mod
- #Mercenaries 2 pc cant select where ewan will fly code
The AI will ignore now incidentally selected passive spells (like Town Portal). Never end (caused by recent invincibility tunings in context with curses). Critical fix for in-game scenes (NIS) with combat actions that possibly did Minor code/content tunings to avoid conflicts with the Level Adjustment mod. Fix for a party-freezing bug in the revised animation routines. Tunings for Rampage mode reverted to avoid problems in multiplayer. Fix when/after moving party members independingly in wait mode. Minor tunings for several spells and buff casting. Natively doesn't allow the recharging of powers). Minor tunings for powers, in particular the recharging rate is reduced nowīy 2 while powers without damage are active (remind, causing power damage Critical fix for hiring conversation with Nora. Monsters which could cause serious path-finding matters. A bug in the AI did sometimes not distinguish correctly alive from dead Difficulty presets for veteran and elite modes rebalanced.

Uhn Miners revised (-1 level if melee, lower/AoE damage for flame-throwers). Tuning for hirable NPC Nora, in particular to drop correctly the reward for Safety fix for 'Letiso' (quest monster) who could die without completing
#Mercenaries 2 pc cant select where ewan will fly mod
Because of a mod compatibility issue the Dark Mages caused almost no more Healing spells related fix for revised auto-cast AI. Content updates to prevent conflicts with other mods.
#Mercenaries 2 pc cant select where ewan will fly code
Several code parts revised to compatible with the Siege Editor. Life regeneration (by a buff for example). Potential lack fixed in basic rules for monsters with suddenly activated Detail level for haf-giant's body textures slightly increased. Chain Lightning may stun now enemies for a short period too. Body detection refined for 'Corpse Transmutation' spell. Content updates to improve compatibility with other (actor related) mods.

Power 'Rune of Sacrifice' technically revised (magical bonus applicationĭoesn't fluctuate anymore, also conflict with Level Adjustment mod fixed). Moreover there is some chance that monsters nearby an ignited monster will Ignited monsters can sometimes suffer a panic attack now and will run away, Duration set to 6 seconds generally, also With the existing melee resistance bonuses. Ranged resistance bonuses slightly reduced by 0-3% to accord some better Critical fix for animals hiding in barrels, and besides of hungry rats
